Usage Guidelines for mastodon.gamedev.place

See also: Code of Conduct.

Who is mastodon.gamedev.place for?

Game developers and people interested in game development!

What are the topics?

If something is relevant for game developers or development, it surely can be discussed here. This includes all aspects of it, for example: art, culture, design, ideas, technology; as well as anything that might be relevant to all stages of development: planning, prototyping, development, shipping, supporting, etc.

Are some things disallowed or not wanted?

There are things that are disallowed; see Code of Conduct (TL;DR: be a sensible, nice human being).

Some topics can be deemed "off-topic"; in general please avoid veering too much outside of what could be useful for other developers. If all you ever write about is beer, basketball or interpretive costumed handstand fights, that might be considered "off-topic" and your account might be silenced/muted. These are interesting things! Just not all the time, and perhaps not on this Mastodon instance. That said, everyone is a human being; if you have something important to say, say it (as long as it does not violate code of conduct).

Also keep in mind: this is an open Mastodon instance, so don't share secret/NDA things! Basically, if you wouldn't write something on twitter (wrt secret project at work; ship dates of your games etc.), maybe it's not a good idea to write about it here.

Why does this exist? What's the point?

Good question!

Seems that in year 2017, Quite Many (tm) people got a bit upset with Twitter for various reasons. It can be an unwelcoming, annoying, depressing or flat out dangerous environment for some. After I (Aras Pranckevičius) saw a sentiment of "let's do another twitter-like thing for game developers, without all the twitter bullshit" repeated a few times, I decided to spin up this Mastodon instance.

My own annoyances with Twitter: bots, spam, trolls, ads, twitter-the-company messing around with my timeline. These are all fairly minor (I haven't experienced serious harrassment etc.); it could be much worse for others.

So that's the main point: a smaller, no-{insert bad things} twitter-like community about game development.

Now of course, a "smaller twitter" has downsides too; by definition it is smaller and has less people to interact with, and being game-development specific, has somewhat less topics being talked about. It's a good idea for peace of mind and cultivating your existing interests; it's probably not a good place for getting new interests, expanding your horizons or experiencing wildly different points of view. YMMV!

Who runs this? How long will you run it? Can I trust you?

I'm Aras Pranckevičius; a programmer by trade. Been ages since I worked on actual game production, but I did spend many years working on Unity game engine; you might have heard about it.

I intend to keep this running as long as it seems to be useful. This isn't facebook or twitter; there's no huge live-ops team making the whole thing run smoothly though. The server might get hammered at times; or it might have an hour or two downtime when software upgrades are done. The actual hosting & administration of Mastodon software is done by masto.host people; we'll try to keep operation as smooth as possible. But again, hiccups might occur once in a while. Be patient; also... it's only a social network :)

Whether you can trust me (and possible additional future moderators) to be welcoming and just... I don't know, your call. I'll try my best to be.

See Also